![]() ![]() It’s honestly very poor looking in my opinion with flat textures, no lighting or shadows, it’s just very bland and jaggy. It’s certainly taken a massive hit from the PC version and is more in like with the mobile version from what I can tell. Visually they’ve gone for an exaggerated cartoon style, like something from a twisted Pixar movie. It’s good for games to test your brain once in a while but Hello Neighbor just tests your patience more than anything. I used a guide and I’m not ashamed of saying that because I would still be stuck on the 2nd act, wandering around the compound going crazy. There are no “A-ha!” moments of realisation when figuring something out, it’s far too random for that. ![]() I get what they were trying to do but from a design point of view nothing makes sense for the player. I’m not going to lie, this is a game you’re probably going to need a guide for because the solutions are borderline nonsensical. You could be wandering around for ages looking for what you need to do. You’ll find lots of locked doors that need keys, electrical switches, valves and the sort, it sounds simple but it’s actually fairly obtuse stuff. Each act is kind of it’s own giant puzzle, you’re not really instructed on the goals until you charge in yourself and find out what sort of things need to be done. It begins fairly simply as The Neighbor lives in a small airy house, but over the course of the game it builds into something huge, almost like a theme park attraction to ridiculous and fantastical levels. ![]() The game is split up into Acts of increasing scope. ![]()
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